CHARACTERS

LATEST EPISODES

In this thrilling conclusion, the battle between the Heretics and the Avatar of Death reaches its climax. As the dust settles, the Heretics are left with the crucial task of finding a way to purify the well and restore balance to Torwynn. Just when hope seems uncertain, Fern returns with vital information that could hold the key to their success.

The epic battle continues to escalate, and the Avatar of Death undergoes a terrifying transformation, becoming even more formidable. Despite the Heretics' relentless offensive, he proves to be a formidable opponent, holding his ground against their onslaught.

The epic battle continues to escalate, and the Avatar of Death undergoes a terrifying transformation, becoming even more formidable. Despite the Heretics' relentless offensive, he proves to be a formidable opponent, holding his ground against their onslaught.

The Heretics achieve a hard-fought victory against Rhys Kendrick, only to face a new and even greater threat—Raewynn Godfrey, the Avatar of Death. Unveiling his sinister plan, Raewynn harnesses the power of the Fae Well to amplify his abilities, putting the world at risk. Now, with Duncan assuming the mantle of the Avatar of the Lightbringer and the support of his loyal Heretic allies, they stand as the last line of defense against the malevolent Raewynn.

The tide of battle takes a dramatic turn as the Heretics face their ultimate challenge: a confrontation with Rhys Kendrick, the Avatar of War. As they engage in a fierce battle against this formidable opponent, the fate of the world rests on their shoulders.

The long-awaited battle for the Fae Well commences as the Heretics bravely face off against the formidable soldiers of War. As the clash unfolds, the fate of the realm hangs in the balance.

The Heretics must travel through the land of the Fae in order to solidify an alliance with Ddraig. The task is more than what they bargained for.

The Heretics are tasked with tracking down an illusive broker to complete Ddraig's request.

Tornik must confront his past in order to face his future.

High atop the tower of Vexodia, the fate of the city lies in the hands of an unlikely party called the Heretics.

The battle heats up as The Avatar of Pestilence performs a new trick.

The battle for Vexodia begins as the Heretics face down the Avatar of Pestilence.

Kenrick and Iona catch up with Duncan as Fern and Tornik help the fae rebels prepare for the siege.

Lord Eric arrives as Queen Ellywyth's herald to negotiate a surrender, but the forces opposing the Queen refuse to yield. As the battle ensues prematurely, Kenrick, Iona, and Duncan step in to protect Lord Eric from the Vineknights.

The split party continues through the secret tunnels and discovers the body of another informant, leading them to their next clue.

The trio ventures through the secret tunnels and reaches an abandoned tower where they find a clue to the whereabouts of the informant.

With the party split, Fern, Tornik, and Duncan continue their journey. Tasked by Queen Ellywyth, they head to Vexodia to meet a loyal sleeper agent.

With the ritual complete and the Fae Queen released allegiances are questioned. A task is given to prove the Heretics' loyalty.

Lord Eric, Iona, and Kenrick work together to stop Fern from completing the ritual. Duncan and Tornik attempt to fight a battle on two fronts as they protect Fern and locate the archer.

The Heretics finally arrive at the ritual site discovering a ploy. Split on how to proceed, the party is forced to navigate their emotions and their morals.

The Heretics make their way to the town of Danuvius in their quest to uncover the secret Fae ritual. As they arrive, they unexpectedly encounter the enigmatic stranger.

The battle takes a turn as the Spore Queen reveals her ultimate form unleashing her mycelium to entrap most of the party. The Heretics must adapt in order to overcome.

The Heretics find themselves facing the formidable yet incomplete Spore Queen and are faced with a moral decision regarding the host.

Fern investigates the soldiers' organic armor. The remaining Heretics track down leads for Lord Goldstein's missing daughter. What they find is something more sinister.

Iona has a frightening vision. The Heretics encounter a wealthy merchant on his way to Siponmoor. They soon discover the lands of Rinhald are far more unforgiving then Ryfiel.

The Heretics reach Sulmoor, where Tornik and Fern work to secure passage across the water to Siponmoor. Meanwhile, Iona is haunted by visions and leaves to seek answers. Duncan, and Lord Eric join Kenrick in investigating his own premonition.

Fern shares a rumor he heard while Duncan locates a lead on the hammer. The Heretics are greeted by a mysterious stranger with a proposal of alliance.

The Heretics arrive in the town of Veladon to discover that a horde of Goblins, led by a Hobgoblin, are raiding the homes of the townspeople. Looking for a Knight of the Lightbringer, they will stop at nothing to succeed. If successful, the Goblins will be accepted into the ranks of the Triumvirate.

The newly branded Heretics discuss their next moves with their earned freedom. Duncan searches for a smith to repair his armor. Kenrick and Tornik overhear a conversation that provides a lead for their next step. Fern investigates the power source of the gauntlets.

The final test between the party and their freedom begins.

The second round of the Arena begins as an unaccounted-for variable enters the fray.

The first round of the arena begins as the party has recovered from their previous encounter. This daunting task lies before them.

The party finds themselves arrested and transported to the arena. Here they will fight for their freedom. Before the first battle begins, they meet the Grandmaster himself.

As the battle rages on, the party begins to lose the momentum of the battle as they fight for their survival.

The party faces down a detachment of enemy soldiers sent to bring them in for their crimes.

Kenrick undergoes a hideous transformation as the party must deal with a newly emerged threat.

Following the tavern scuffle, the party is soon approached by guardsmen who seek to deliver justice.

Fate befalls two travelers as they make their way to the coastal city of Windsor. A mysterious stranger follows them into the town and an unexpected ally emerges from within its walls.